a new component for 3D studio max has arrived that allows you to export the geometry of you model directly into a format that actionscript 3 can understand. the plugin has options for exporting to papervision3D, away3D, and sandy3D. it was developed by seraf and can be downloaded here. and exporting a model couldnt be easier.
step 1. create you model, and select it
(you can tell its selected because of the white bounding box)
Read: as3 geometry class exporter »
the child of insomnia and fontlab. a few months ago i was having a rather lengthy battle with insomnia, so to help bide my time, i decided to make a font from scratch. i awoke the next morning on the couch with a discharged laptop, and forgot all about my fontography exploits. a month later i was looking in my font dev folder and found this. so i spent this weekend kerning, resizing letters, and making special characters to complete the font. the font contains a full set of A-Z capz only, digits, and most special characters.
click here to download
today john grden of rockonflash.com has release his new papervision3D component.
this plugin for the flash cs3 ide allows you to...
- render and edit your 3d objects in Flash IDE at design time!
- it supports multiple material types
- you can create scenes and cameras
- management of resizing / centering of a papervision3D scene
- dynamic masking to constrain the viewable area to set bounds
- full api and access to scene, camera, and objects to code around
- automatically loads materials via collada file
- modification of rotation, camera zoom, camera focus, cameraZ
Read: papervision3d component for adobe flash cs3 »
woohoo! my new font graffonti is #2 on dafont.com's top 100 font list! if you don't know, dafont is the best free font site on the net. indexing 1000's of designers and font foundries. so to be font #2 (even for a day) is a pretty big honor! thanx everyone!
so i finally got a copy of adobe cs3 and flex builder2. flex is amazing, combining mxml and actionscript 3 together into a seamless package. now that im on the as3 tip, i decided to dive into papervision3D. pv3d is a set of actionscript classes that are used to create 3D objects within the flash environment. it's currently in beta and the source code is only available to osflash emailing list members. so if you want it signup here. thanx to carlos for creating pv3d, and to his girlfriend for convincing him to release the project open source!
i just found this zip on wiinintendo.net. someone made a flawless wiimote in 3D studio max. i can see a use for this in future projects...
as i have been checking out the new features of actionscript 3 and flex, i stumbled upon fwiidom.org. this site is run by joa ebert + thibault imbert, and their mission is full flash wiimote integration.
currently wiiflash supports multiple wiimotes and nunchuks, the classic controller, as well as pc sensor bars. all you need is a bluetooth enabled pc (or adaptor) and a wiimote.
the newest version is available from wiiflash or googlecode or you could get on the mailing list